Tuesday, 25 May 2010

Assets for Pirates






The bottles are a combination of shaders and textures. The glass for and plastic for the bottles were created from scratch by myself along with the textured labels. I originally used automatic mapping for the pizza boxes but the textures kept moving around each time I rotated the object so I Planar mapped them instead.

I blurred the names on the products so that the film didn't infringe on any copyright etc...

Problems with importing Assets



Unfortunately the environment was a large file so when it came to the process of importing assets my Mac kept crashing. We got around this problem by using a technique called Referencing, where you can save the model and textures in indivual files and import them into a scene with using too much memory.

Thursday, 13 May 2010

Bed Cover




Used Zbrush to create the creases for added realism

Monday, 3 May 2010

Saturday, 10 April 2010

Quick Lighting and Rendering








This needs to rendered in Mental Ray for the normals and shaders to work. Shadows are Ray Traced with 3 point lighting system. 2 Areas lights and a point light. Poly count is low as well so it won't put any stress on rendering times.

The front of the Scooter









I didn't like the extra detail that i was putting on the front so kept it how it was which was sleek.

Scooter References