BA Animation
Saturday, 10 April 2010
Quick Lighting and Rendering
This needs to rendered in Mental Ray for the normals and shaders to work. Shadows are Ray Traced with 3 point lighting system. 2 Areas lights and a point light. Poly count is low as well so it won't put any stress on rendering times.
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Ambient Occlusion for Texturing
Wolf Fire
Painting Normal Maps in Zbrush 2
Painting Normal Maps in Zbrush 2
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Quick Lighting and Rendering
The front of the Scooter
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All the Posters are done
TV and Table
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Progression 2
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Day Time lighting
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Ashley
Animator/3D Artist
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