Saturday, 10 April 2010

Quick Lighting and Rendering








This needs to rendered in Mental Ray for the normals and shaders to work. Shadows are Ray Traced with 3 point lighting system. 2 Areas lights and a point light. Poly count is low as well so it won't put any stress on rendering times.

The front of the Scooter









I didn't like the extra detail that i was putting on the front so kept it how it was which was sleek.

Scooter References






Wednesday, 7 April 2010

All the Posters are done

TV and Table




I texture the Xbox next.

New Books


New Textures for books.

Progression 2







The Chair took a whole week end by itself to do. It was the most difficult thing in the room to texture. I'm glad I've got it out the way.