Monday, 18 January 2010

New Teeth


I've decided to use an Alpha channel and and Normal map texture the for teeth because I didn't like the result of when I modelled each individual tooth. When I modelled each tooth it made the Guard's teeth look jagged and scary. The new method I'm using will give the guard a more natural look.

Friday, 15 January 2010

Sunday, 13 December 2009

Sunday, 22 November 2009

Fruit Concept


This is the concept for the fruit section of the Super Market.

Monday, 16 November 2009

Guard Model So Far




Just need to add a few more features such ears, mouth and hat. He's looking fat like Sherman Clump from The Nutty Professure with is what we want. More on the way.

Sunday, 8 November 2009

Basic Block out of shop





We will be using this to get an idea of the scale of the enviroment and characters.

Saturday, 7 November 2009

Final 2 Dummy Concepts



I've taken into consideration what Mike had told me from my Formative assessment and applied it to these concepts.