Sunday, 13 December 2009

Guard

1 comment:

  1. Oi Oi. Ash I noticed your dabbling in zBrush for your character modelling as well and I've just come off the back of a session in there that ended rather badly.

    Check my individual blog for some details.
    Anyway, when cutting in definition I have to subdivide that bad boy numerous times to make it noticably better but my poly count is like 170k before it looks decent. It's monstrously big for maya. Just wanted to know what your poly count is like on this dude? Or if you know of a way to maybe compress it when exporting back to maya.

    Hit me back with a comment here or on my blog if you can help me out.

    Cheers.

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