Thursday, 13 May 2010

Bed Cover




Used Zbrush to create the creases for added realism

Monday, 3 May 2010

Saturday, 10 April 2010

Quick Lighting and Rendering








This needs to rendered in Mental Ray for the normals and shaders to work. Shadows are Ray Traced with 3 point lighting system. 2 Areas lights and a point light. Poly count is low as well so it won't put any stress on rendering times.

The front of the Scooter









I didn't like the extra detail that i was putting on the front so kept it how it was which was sleek.

Scooter References






Wednesday, 7 April 2010