BA Animation
Thursday, 13 May 2010
Bed Cover
Used Zbrush to create the creases for added realism
Monday, 3 May 2010
Dummy project
Saturday, 10 April 2010
Quick Lighting and Rendering
This needs to rendered in Mental Ray for the normals and shaders to work. Shadows are Ray Traced with 3 point lighting system. 2 Areas lights and a point light. Poly count is low as well so it won't put any stress on rendering times.
The front of the Scooter
I didn't like the extra detail that i was putting on the front so kept it how it was which was sleek.
Scooter References
Wednesday, 7 April 2010
All the Posters are done
TV and Table
I texture the Xbox next.
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Ambient Occlusion for Texturing
Wolf Fire
Painting Normal Maps in Zbrush 2
Painting Normal Maps in Zbrush 2
Displacement Maps Zbrush
Displacement Maps Zbrush
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2010
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May
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Panning Lighting on Dummy environemnt
Final Ship
Texturing Pirate Ship
Laying out UV's for Pirate ship
Animation For Pirates
The Environment
Bottle Reference
Assets for Pirates
Problems with importing Assets
Bed Cover
Dummy project
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About Me
Ashley
Animator/3D Artist
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