BA Animation
Saturday, 10 April 2010
Quick Lighting and Rendering
This needs to rendered in Mental Ray for the normals and shaders to work. Shadows are Ray Traced with 3 point lighting system. 2 Areas lights and a point light. Poly count is low as well so it won't put any stress on rendering times.
The front of the Scooter
I didn't like the extra detail that i was putting on the front so kept it how it was which was sleek.
Scooter References
Wednesday, 7 April 2010
All the Posters are done
TV and Table
I texture the Xbox next.
New Books
New Textures for books.
Progression 2
The Chair took a whole week end by itself to do. It was the most difficult thing in the room to texture. I'm glad I've got it out the way.
Progression
Day Time lighting
Adding in some lights now so I can see how the shaders react to them
Scooter Wheels
Mapping
Export
Treads
Displacements and finished wheel
Keyboard
Keyboard render
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2010
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Quick Lighting and Rendering
The front of the Scooter
Scooter References
All the Posters are done
TV and Table
New Books
Progression 2
Progression
Day Time lighting
Scooter Wheels
Keyboard
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March
(10)
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February
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January
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2009
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About Me
Ashley
Animator/3D Artist
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