Saturday, 10 April 2010
Quick Lighting and Rendering
This needs to rendered in Mental Ray for the normals and shaders to work. Shadows are Ray Traced with 3 point lighting system. 2 Areas lights and a point light. Poly count is low as well so it won't put any stress on rendering times.
The front of the Scooter
Wednesday, 7 April 2010
Progression 2
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