Saturday, 10 April 2010

Quick Lighting and Rendering








This needs to rendered in Mental Ray for the normals and shaders to work. Shadows are Ray Traced with 3 point lighting system. 2 Areas lights and a point light. Poly count is low as well so it won't put any stress on rendering times.

The front of the Scooter









I didn't like the extra detail that i was putting on the front so kept it how it was which was sleek.

Scooter References






Wednesday, 7 April 2010

All the Posters are done

TV and Table




I texture the Xbox next.

New Books


New Textures for books.

Progression 2







The Chair took a whole week end by itself to do. It was the most difficult thing in the room to texture. I'm glad I've got it out the way.

Progression





Day Time lighting




Adding in some lights now so I can see how the shaders react to them

Scooter Wheels



Mapping




Export




Treads








Displacements and finished wheel

Keyboard



Keyboard render