Wednesday, 26 May 2010
Panning Lighting on Dummy environemnt
There are 2 main light sources in this room, the lamp and the natural light through the window. For the window light I used an are light. I feel that the area lights look more realistic.
Tuesday, 25 May 2010
The Environment
After finishing the my texturing and lighting for the Dummy Project, I was dissapointed to receive a basic model of a Super Market environment to texture. The environment didn't even come with a roof. I could only work with what I was given so I textured the walls and the floor and placed shaders on the shelve's. I created the textures in photoshop from scratch to suit the style of the concept art.
Bottle Reference
Assets for Pirates
The bottles are a combination of shaders and textures. The glass for and plastic for the bottles were created from scratch by myself along with the textured labels. I originally used automatic mapping for the pizza boxes but the textures kept moving around each time I rotated the object so I Planar mapped them instead.
I blurred the names on the products so that the film didn't infringe on any copyright etc...
Problems with importing Assets
Unfortunately the environment was a large file so when it came to the process of importing assets my Mac kept crashing. We got around this problem by using a technique called Referencing, where you can save the model and textures in indivual files and import them into a scene with using too much memory.
Thursday, 13 May 2010
Monday, 3 May 2010
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